Illness & Injuries in the Sims

There are a number of players who wish for more realism in the sims, but how real is too real? How do you add realism to the game? One of the biggest changes was from Seasons, where a weather engine was implemented. Other expansions mostly added a variety of activities and interactions for sims, or in other words, stuff to do.

Along with Seasons, Illness made it’s return to the franchise (unless you count nausea as an illness, but that’s been going on since the base game as a result of either morning sickness or eating spoiled food). Thus far I’ve only had my sims encounter colds, although getting the flu is supposed to be possible (it just takes alot of neglect and I haven’t been able to do it before the ‘germy’ moodlet expires). It would’ve been an added bonus to have sims suffer from headaches (because drops in atmospheric pressure can do that, and it’s directly linked to the weather). Injuries were added instead to the Medieval spinoff series.

But what is it that makes injuries so difficult to implement?

Well, there’s the countless animations across multiple eps (not all of which the player may have installed at the time) that would need to be redone, or would they? If you consider how casts today are different from years ago (waterproof, stronger, lighter, customizable), it may be possible to work around some of the limitations.

I fractured my arm once when I was little, and ended up wearing a sling for a couple of weeks. If it hadn’t been my left hand I’d have been alot more limited, because a sling is designed to keep your injured limb as close to your body as possible in order to protect it. Years later, one of my friends broke her arm on the playground. She was fitted for a cast instead, and was still able to move her arm around because the cast only covered from her hand/wrist to just below her elbow.

When you consider casts like that, you wouldn’t necessarily need to remake animations. The only problem you might have are animations where the wrist moves, although you could also grey out certain options to keep the sim from performing them. Kind of like how pregnant sims can’t do certain things (for obvious reasons). The actual cast could be wearable in the form of an accessory.

In the case of a broken leg, a walking cast may be a substitute for a traditional cast, since they allow you to put more weight on that leg. If you choose a design like this, where the cast covers the area below the knee, you may not need to change the walking animation. Obviously though, running, jogging, and otherwise bouncing around are going to be out.

Alternatively (or possibly additionally) crutches and/or wheelchairs could be an option, similar to how canes worked in Generations. You just choose when to start and stop using them. Not the fastest or most efficient way to get around, but it makes for an interesting prop for storytelling. Plus it’s just fun to harass people with canes. These however would require additional animations.

The next big factor is how long a sim would take to heal. Some injuries (like my fractured arm) can heal in a week or two. Others take a bit longer. Factor in how long the player makes sim lifespans, let’s say ‘they’ve got ‘short’, and you obviously aren’t going to want an incapacitated sim for very long, particularly when they live alone. Albeit, the new roommate feature coming with University could help this issue if the player is willing to put up with NPCs in their household.

If I had to hazard a guess though, I would say that an injury shouldn’t take longer than a day or two to recover from. Remember, it takes a sim mother 3 days to go through all 3 trimesters (male sims who’ve been abducted only suffer for 2), so 3 days could be like 9 months.

In Game: HMO Sims at the Fall Festival

 


Well I was hoping to post something Seasons related before University came out, there’s still plenty of time for a recording so I’ll keep my fingers crossed. Anyways as per the last topic, someone pointed out that since Pro Bars are a big part of Late Night (the whole mixology skill) the chance of them coming back wouldn’t be so hot. Plus, alot of the store content gets around that by having ‘hidden’ skills.  I’m still holding out hope since they did bring back an entire life state, right? Also, who’s ever been to a resort without a bar?

In game today, I sent the gang to the fall festival. Festivals are a great place for performing sims like Nami, Toue and Vani to make money because they tend to attract more of a crowd than any old park. And of course, food and a washroom are (usually) close by. Today’s participants were Vani, Ben, and Beard. One of the townies took the 4th spot.

Anybody noticing a Gothic theme here?
On your marks… Get set…


Is that the repoman?


She was hungry 0___0
Me, cheering them on…
Uh oh turnip… better hang onto that bull!
Until I was struck by an inexplicable craving for pop!
But just watching them makes me puke…

I really hope she doesn’t have puke on her face… for everyone’s sake!
How can she still be hungry?
Ben appears to… regret nothing?

Ben enters the haunted house…


…and can’t handle scary things after eating (that pie filling does look like blood)


I’m hoping to do a recording soon, whether it be for livestream or a formal Youtube episode. In the meantime, stay tuned for more shenanigans!

Winter is coming, but Seasons is here!

See that dripping off the umbrella? When did he get an umbrella!?! That’s right! Get ready for this, as the weather engine alone is unlike anything I’ve seen since Harvest Moon: A Wonderful Life! HM fans will recall that the weather engine was completely different from anything we’ve experienced in HM at the time (unless I missed something in one of the playstation titles). I’ve yet to see what Tree of Tranquility or Animal Parade have to offer, but with weather now in the sims the pace of the game slowed down to roughly what AWL used to be, but I’m enjoying every minute of it!

Supernatural Pre-Stream Highlights

Here are some of the highlights of the last stream, in case you weren’t around to see it. I’ll be doing my next stream on the official HMO sims channel when Seasons arrives!

Vani’s face has changed a bit, I tried to make her look more ‘natural’

Here she is with slightly longer hair

Turnip wanted a box head, but a motorcycle helmet still protects her anonymity
Except when she’s in sleepwear or swimwear
Gregg has become a werewolf (now with 20% more body hair)
What is that on Vani’s back?
Of course, she preferred inky swirls to tinker bell wings
Nami looks pretty chill in his genie pose
I couldn’t resist, oh the things that auto generate (lol)
Here he is again in his genie outfit (Vani insists it’s glorious)

Is Toue flying?
And here’s why… I settled on a different death though
I don’t blame him.. that just looks nasty D:
As a genie, Nami can conjur any recipe that’s installed in the game (and I have some PC installed)
Here I am flashing my wand
Witches seem to end up with alot of fishbowls doing this…
Turnip managed to starve in the first 20 minutes
Gregg manages to ‘wolf’ down an entire turkey (pun intended)

Toue passes out again…
Me, in my new outfit
Everyone mourns Turnip, even after she’s been revived
Except for Toue…

And as usual, Vani and myself end up dancing together